Name_____________________________________ Seat #:________  SMS/LRMS Period:_______


2018-19 Science-Technology -Engineering-Math (STEM)


Classroom Guidelines:

  • Please no gum, hats, or cellphones.

  • Respect school property and STEM materials.

  • Bring charged Chromebook and earbuds or headphones to each STEM class.

  • Keep this packet in your binder.

Grading:

  • Students will be graded individually on assignments and end of unit projects.

  • Check Synergy for scores and missing assignments.

My website: and assignment calendars:  

My schedule:     A Days at LRMS - Periods: 2,3,4,5,6 B Days at SMS - Periods: 1,2,3,5,6

What is STEM? Science, Technology, Engineering, and Mathematics (STEM) education creates an integrated learning environment.  The STEM approach facilitates a learning experience driven by problem solving, discovery, and exploratory learning. STEM learning allows students to connect what they learn with what they see around them, promotes student readiness for college, and prepares students for a 21st century workforce.

Teen invents flashlight that could change the world: https://www.yahoo.com/news/video/teen-invents-flashlight-could-change-164607160.html

GE Fallonventions: https://www.nbc.com/the-tonight-show/video/ge-fallonventions-human-heat-flashlight/2820293

HoopSwagg: https://www.kgw.com/article/money/business/sherwood-teen-gets-national-recognition-for-selling-1-million-in-socks/283-434743251

Scratch Unit 1: Exploring

What is Scratch? Scratch is about creative computing.

What is creative computing? Creative computing is about creativity, empowerment, and computing.

Creativity: Computer science and computing-related fields have long been introduced to young people in a way that is disconnected from their interests and values - emphasizing technical detail over creative potential. Creative computing supports the development of personal connections to computing, by drawing upon creativity, imagination, and interests.

Empowerment: Many young people with access to computers participate as consumers, rather than as designers or creators. Creative computing emphasizes the knowledge, practices, and fundamental literacies that young people need to create the types of dynamic and interactive computational media that they enjoy in their daily lives.

Computing:  Engaging in the creation of computational artifacts prepares young people for more than careers as computer scientists or programmers. It supports young people’s development as computational thinkers – individuals who can draw on computational concepts, practices, and perspectives in all aspects of their lives, across disciplines and contexts.

Scratch Overview Video: http://vimeo.com/65583694

Scratch Sample Projects Studio: http://scratch.mit.edu/studios/137903

Scratch Community Guidelines: https://scratch.mit.edu/community_guidelines

Scratch Unit 1: Exploring Activities and Unit Project

  1. Activity One: Scratch Account. Due by September 20/21.

  2. Activity Two: Getting Started with Scratch. Due by October 4/5.

  3. Activity Three: 10 Blocks. Due by October 24/25.

  4. Unit One Project: About Me. Due by November 13/14

  5. Unit One Gallery Walk: November 15/16.


Activity One: Scratch Account

  1. Check out the Scratch workbook: http://scratched.gse.harvard.edu/guide/files/CreativeComputing20140820_LearnerWorkbook.pdf

  2. Go to: https://scratch.mit.edu/

  3. On the homepage, click on “Join Scratch” at the top on the right or in the blue circle.


  1. Scratch username:_________________________________________________


  1. Scratch password:_________________________________________________


  1. Fill in birth month and year, gender, and country.

  2. On the page that asks for your parent's or guardian's email address, enter your school gmail (first name - middle initial - last initial - 25@sherwoodsd.com).

  3. It is your choice as to whether you want to receive updates.

  4. Go to your gmail account and find the email from: no-reply@scratch.mit.edu

  5. Click on “Confirm my email address”

  6. Click on “Ok let’s go”

  7. On your Chromebook, show me your Scratch account. Due by September 20/21.


Activity One: Scratch Account score:__________(10 points)











Activity Two:  Getting Started with Scratch

  1. Sign into your account.

  2. Click on the create tab to start a new project.

  3. Click on the question mark (located in the top right corner).

  4. Click on Getting Started with Scratch.

  5. Click on each step and follow the directions. You will keep some of the blocks that are in the tutorial but change as much as you can to make this project your own. You may use additional blocks, etc.

_____ Start moving

_____ Add a sound

_____ Start a dance

_____ Again and again

_____ Say something

_____ Green flag

_____ Change color

_____ Key press

_____ Add a background

_____ Add a sprite

_____ Animate

_____ Name your project: Getting Started (Top left: box above username)

_____ File -> Save now

_____ Go into My Stuff and confirm that Getting Started activity is there.

      6. _____ Creativity

      7. On your Chromebook, show me your Getting Started activity. Due by October 4/5.


Activity Two: Getting Started with Scratch score:__________(20 points)



Activity Three: 10 Blocks

  1. Sign into your account.

  2. Click on the create tab to start a new project.

  3. Name this activity “10 Blocks”.

  4. File -> Save now

  5. Activity description: Create a project using only these 10 blocks. Use them once, twice, or multiple times, but use each block at least once. You may change the words and numbers.

  6. Blocks:

_____ go to x:__  y:__

_____ glide__ secs to x:__  y:__

_____ say____ for __ secs

_____ show

_____ hide

_____ set size to ____%

_____ play sound ____ until done

_____ wait__secs

_____ when this sprite clicked

_____ repeat __

    7. _____ Creativity

    8.. On your Chromebook, show me your 10 Blocks activity. Due by October 24/25.


Activity Three: 10 Blocks score:__________(20 points)






Scratch - Unit One Project: About Me

  1. Sign into your account.

  2. Check out the About Me studio for ideas: https://scratch.mit.edu/studios/475470/

  3. Click on the create tab to start a new project.

  4. Name this activity “About Me”.

  5. File -> Save now

  6. Project description: Experiment with sprites, costumes, backdrops, looks, and sounds to create an interactive Scratch project - a project that helps other people learn more about YOU and the ideas, activities, and people that you care about.

  7. Possible About Me topics:

Family Musicians/singers/actors Places visited Fashion style People who have inspired you Summer experiences

Pets Movies/tv shows/songs/websites/blogs Shops House/bedroom Birthday Food/Restaurants

Hobbies Books Schools attended Languages spoken Characteristics about yourself Colleges/Universities

Sports Athletes Born and raised Charities Professional/college teams Future plans

7. You need:

_____ A sprite that represents you                 _____ Costume changes

_____ Two different backdrops          _____ Creativity _____ Four topics about yourself


Use the following blocks at least one time each (you can use also use blocks not listed):

_____ When green flag clicked

_____ When this sprite clicked

_____ When ____ key pressed

_____ Move ____ steps

_____ Go to x:__ y:__

_____ Glide __ secs to  x:__ y:__

_____ Say ____ for __ secs

_____ Change ____effect

_____ Change size

_____ Show

_____ Hide

_____ Play sound

_____ Wait __ secs

_____ Repeat __

_____ Forever

    8.. On your Chromebook, show me your About Me project. Due by November 13/14.

Scratch - Unit One Project: About Me score:__________(50 points)


Additional Learning Opportunities

Note: These are in addition to and not instead of STEM assignments. They will be added to Synergy after the completion of all required trimester activities and projects.


Hour of Code


  1. https://hourofcode.com/us

  2. Click the “Start Learning” button

  3. Set the filters and complete an activity

  4. On a piece of paper (turn in to me) write the following:

    1. Your first name and last name, school, period

    2. Activity title

    3. Four to five sentences that explain the activity and what you learned

  5. You may do as many of the Hour of Code activities as you would like

Code.org

  1. https://code.org/

  2. Click students

  3. Select a course

  4. When you have completed the course, show me the app, game, or webpage that you have created

  5. On a piece of paper (turn in to me) write the following:

    1. Your first name and last name, school, period

    2. Course title

    3. Four to five sentences that explain the course and what you learned

  6. You may do as many of the Code.org courses as you would like

Debug It 1.1-1.5


  1. https://scratch.mit.edu/studios/475483

  2. Click on Debug-It 1.1 - Debug-It 1.5. Read the instructions.

  3. On a piece of paper (turn in to me) write the following:

    1. Your first name and last name, school, period

    2. Solutions on how to fix each of the five projects

  4. You may also do Debug-It 2.1-2.5, 3.1-3.5, and 4.1-4.5.



Khan Academy

  1. https://www.khanacademy.org/

  2. Click learners.

  3. Select a course.

  4. When you have completed the course, show me what you have created.

  5. On a piece of paper (turn in to me) write the following:

    1. Your first name and last name, school, period

    2. Course title

    3. Four to five sentences that explain the course  and what you learned.

  6. You may do as many of the Khan Academy courses as you would like.

Nitro Type

  1. https://www.nitrotype.com/

  2. On a piece of paper (turn in to me) write the following:

    1. Your first name and last name, school, period

    2. Your top five wpm’s

STEM Units:

  1. Choose a future STEM unit:

    1. http://appinventor.mit.edu/explore/

    2. https://edu.sphero.com/

    3. https://www.sketchup.com/

    4. https://microbit.org/

  2. On a piece of paper (turn in to me) write the following:

    1. Your first name and last name, school, period

    2. Website (STEM unit)

    3. Four to five sentences that explain the program and what you learned

  3. On your Chromebook, show me what you have created with the program.